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Table of Contents for Videos
Sequence | Title | Link on Page |
---|---|---|
1.) | LHX Attack Chopper DOS (1990) | Link on page |
2. ) | LHX Attack Chopper Surgical Strike | Link on Page |
3. ) | LHX Attack Chopper Sanctions | Link on Page |
4. ) | LHX Attack Chopper Alpha Strike | Link on Page |
Mission Briefing Scene
Cockpit View
LHX was a MS-DOS game released in 1990, and it was preceded by games, like F-16 Combat Pilot which was released one year before. The graphics engine looks and feels very much like F-16 Combat Pilot, and this game was a very playable flight simulator compared to other flight simulators at the time. At the time, flight simulators didn’t play smoothly at all, like the scrolling, and scaling was very jerky. As for LHX, and F-16 Combat Pilot, the scrolling and zooming feature was very smooth. This playability made the game fun.
Front Box
Other factors made this game fun as well, it wasn’t a linear game, in that, you can pick the missions you wanted. There was no real story to the game, it was purely a military campaign based game which looped missions over and over again. It wasn’t very hard to learn how to play, but the missions could be difficult depending on the difficulty setting. You could pick easy, medium, and hard. Depending on the setting you picked, you would face more capable opponents, like the ZSU-23 (4)s, Sa-13s, ZSU 57s, Sa-7s, and other units.
Cockpit Scene
In a lot of the missions, you have to fly low, or you will get detected by radar and attract the attention of every surface to air missile battery to anti-aircraft gun. This was one of the very first flight simulators I ever played, because I got a IBM MS-DOS based machine in late 1989. The first simulator game I got was F-16 Combat Pilot, and the next one I got was LHX. After that, I bought Su-25 Sturomovik, which was also made by ECA. All in all, I really liked this game, because it had great replay value. LHX was ported to the Mega Drive/Sega Genesis, but the gameplay wasn’t as smooth as it was compared to the PC. The Genesis version had better sounds and it even had voice as well, but other than that it could not compete with the MS-DOS version.
The IBM MS-DOS based computers always had an edge when it came to simulator games like these. The reason for it was that X86 based computers had the ability to compute real numbers or process float point computations better than RISC based processors which were better at computing whole numbers. These types of float point computations are required for 3d type games where you had to compute physics in a 3d environment. Many great simulator games were developed for the PC through the 1990s. Below, you can check out the videos below to see how these games actually ran. As the saying goes, a picture speaks a thousand words, and a video speaks volumes. If you wish to play this game or other old games, I have a link where you can learn how to run these old games. Emulator Link